3d environment and prop artist focused building experience in the full game pipeline (think hero props, modular kits, and the workflows that make them usable in production.)
By day I work in IT consulting, by night (and weekends, and lunch breaks) I'm building environments and props. Been doing hard-surface modeling and texturing for about 5 years, with the last 2 focused on leveling up my environment art: tiling materials, trim sheets, larger scene work. Currently building out a bigger environment piece to push those skills further.
My consulting background shapes how I approach art; I think a lot about process, documentation, and making life easier for whoever I hand my work off to. Not just "here's a cool asset," I am more of the mind "here's the work, the documentation, and support to slot into your pipeline without headaches" while also being on hand to collaborate on any adjustments needed in-flight.
I also run environment art workshops at BeyondExtent.com
Open to freelance and contract work.
Coordinate the planning and delivery of environment art workshops (2+ per month), managing the full process from sourcing and onboarding guest hosts to execution day. Keep the community engaged through Discord events and social media. Work directly with BE leadership to develop workshop content that actually helps artists level up.